Data as a service.
Simple, custom web scraping tools for researchers, growth hackers, marketing & sales teams.
To Lift Innovation in Every Community
Qeyno Labs is a hackathon incubator that harnesses the interests of high potential youth from low-opportunity settings into STEM career pathways. Qeyno Labs is proudly committed to providing playful learning experiences to the world by making "hackathon" a household ...
Teacher Created Apps
sleek-geek specializes in educational iPad and web apps. We are currently developing and seeking funding for the following 3 apps: •Read With Me, a web app that digitizes and improves traditional oral reading fluency assessments for teachers and parents. http://readwithmeapp.com •Yoop.ly ...
The First & Only Marketplace for Educational Products (Imagine K12 Cohort 6)
The US educational products market is a whopping $82Billion each year. There are all sorts of new educational products being created by companies that you are funding and Educents is the platform that they will use to market & sell their products. By providing ...
The referral community
Invitation App is a social network where people post their referral codes and collect rewards on autopilot.
Rewarding students for learning achievements both in and out of the classroom.
ClassBadges empowers teachers to motivate their students by attaching badges to key learning objectives. Students keep track of which key concepts they've mastered and which areas they still need more practice in. At the same time Educational Experience Institutions ...
Making Tablets Useful to Schools
The Tabula Project provides easy to use classroom management tools for tablet computers, as well as a platform for enhancing the value of third party content (apps, eBooks, Web resource) for in-school use.
Online School Management
eLearn is an online school management system allowing administrators, teachers, and students access to their grades, assignments, attendance, exams, and more.
Experiential life and career gaming + resource aggregator for youth
uMinca is currently developing a semi-virtual, exploratory game - RE:LIFE - for young people (ages 13-18) that allows for safe exploration of different school, college and career pathways. RE:LIFE helps them discover purpose and build resilience through the ...